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Take out the Patriot Missile launchers up the hill then head through and take out the other by the water. You can attempt to destroy the next one, but you’ll probably die. Meanwhile, waypoint the two airships so they travel east then north towards the base and target them to take out the barracks, war factory, construction yard, psychic beacon and hopefully the nuclear plant before they’re both shot down. That should make things a lot easier. Back at the base, send some engineers to take over the derricks to the left and right.

Build dogs and Terror Drones to help kill psychic commanders and some Apocalypse tanks to guard the front. Put Tesla Coils to the far left and far right and charge up with Tesla Troopers.

Remember to build a service depot at the front to get rid of any enemy Terror Drones. Before you build a nuclear silo, make about ten Flak Cannons and 15 Flak Tracks.

Place the silo at the back of the base and use everything you can to take out the airships as they arrive. You’ll need to launch two missiles, so prepare to spend about 20 minutes doing that before you can nuke the Kremlin.

Build a barracks and train ten Tesla Troopers and ten Flak Troopers. Fight off any Chrono invasions while you work. As soon as possible, lay some Flak Cannons and Troopers along the west side to stop any Rocketeers and Harriers from that direction. Build a shipyard, make some Subs, Sea Scorpions and about three squid, then head west to destroy the Allied fleet and shipyard.

Make three or tour Dreadnoughts and make your way around the main coast clearing all the defences you can. Once that’s done, churn out a load of Apocalypses, Terror Drones, Tesla Troopers and V3 Launchers and transport them over to the landing point. Make your way up and around taking out the power plants.

To make things a little easier, send a few airships towards the north-west corner to uncover good places to nuke before they get shot down. If you get your Apocalypse tanks ranked up, they should have no hassle storming the base, backed up with whatever else you’ve got left at the time. When you reach the Chronosphere, blow it up and that’s that. Use Tanya to sink the Dreadnoughts and head east and then north to the base.

Train some GIs and an engineer to repair the bridge. Take them over to destroy the V3 Launchers and use Tanya to take out the buildings and infantry. Take Tanya north-west, swim across the lake in front of the base and take out the Flak Cannons and infantry.

Use the Rocketeers to destroy the sentry guns. To destroy the enemy base, it’s easiest to go in the back way. Take Tanya and a few tanks down to the south-east comer and blow up the barrels to gain entry. Use the tanks to defend Tanya from any vehicles as she sticks explosives about the base. Take out the construction yard, war factory, and Flak Cannons so you can send in the air units and finish off. Fix the monument nearby to gain some cash. Build an airforce command and four Harriers to take out the small base just over the bridge.

It’s easy after that and there’s plenty of cash around. So just make your way up to the north east with a whole bunch of Rocketeers and tanks, enter the base on the right side and take out the defences around the psychic beacon before destroying it. Another deceptively hard mission that’s simple when you know how. After taking out the beach defences, build a base and make some cash. Then build Rocketeers, GIs and a few tanks and head up the north road to the bridge.

Fortify the buildings and use the tanks to take care of Flak Tracks. Destroy the psychic amplifier with your Rocketeers and that’s it. Take Tanya and the spies up north. Use a spy to take a power plant and get Tanya to blow up the coils. Be careful to take any dogs out first, though.

Get another spy in the battle lab to open up the map. Up at the second base, use Tanya to shoot the barrels to the south and enter the hole in the wall to get to the silo. Head back to the south-west around the lake and up the slope to find some trapped units. Free them by blowing up the barrels, then take the tank to destroy the walls to the south-east of the silo. Take Tanya in to the right and blow it up. While you’re doing that, take a few Rocketeers north up the river to destroy the two lonely refineries at the top of the map.

The Soviets will start using Terror Drones, so build a service depot to help you. After all that, scout out the base over the bridge, then make kamikaze Harrier runs on the construction yard, and Tesla Coils. Take the ground units in to finish everything else off. Stock up on units and head north east, keeping to the right of the map.

Blow up the east wall near the power plants and send up a few spies in a Nighthawk to shut them down. Bring in the tanks to take out the Flak Cannons and Flak Tracks and let the Harriers and Rocketeers destroy the Soviet buildings from the air.

Then just mop up. The enemy will come from both sides, but they’ll be strongest on the right so concentrate most of your defences there. Fortify the buildings at the left as well, mind. Build up about three. Build a few Prism Towers at the north-west edge of your base. Stick a few tanks nearby, and a few on the south beach just in case. Keep your shipyard guarded with Rocketeers while you build a fleet of destroyers and aircraft carriers.

Sail over to the enemy island to the east and take out the Flak Cannons on the shores before sending in about eight Harriers to take out the construction yard.

Then concentrate on all other defences you can reach with your Destroyers before sending some transports on the north side. Train a few spies to shut down the coils using some tanks to shoot any dogs and destroy the war factory, barracks, and then everything else.

Take Tanya south west along the freeway. Go left towards the beacon, take out the barrels and then destroy the remaining power plants. Don’t take out any Tesla Coils but take out the remaining power plants instead before destroying the amplifier. After that it’s just a straightforward base attack. Fortify nearby buildings, build some good defences and make a full assault on the enemy base.

Swim your Seals down to the bottom of the map. Get on land and work your way up the right side of the base taking out whatever you can without drawing the attention of enemy vehicles. You should destroy enough power plants to take the Tesla Coils off-line. Then go up north and release the prisoners. Fortify the huts for a while to help you defend from vehicles.

Afterwards send everything you’ve got down into the base, using the Seals to blow up the buildings and infantry while the tanks and troops take care of vehicles and whatever’s left. If you want some extra cash, send an engineer down to the bottom south-east to find a damaged refinery. Repair it and you’ll get a free chrono miner in a crate nearby. Take your other MCV and build defences near Einstein’s lab. Keep on the defensive until you’ve got enough forces and go for the base to the east first.

Finish that, then take the top two from the west. There’s not that much ore around, so attacks should slow down after a while. Guard the bridge from attack. Protect the outside refinery with Rocketeers and destroyers. Dot some prism towers and prism tanks around. Once you’ve built the Chronosphere, train some spies and some Seals and take them over in a Nighthawk to the south east corner.

Attack any dogs then send the spies in to shut down the plant. Get the Seals to take out as much of the defences as they can avoiding the miners before they get killed. Send in destroyers to attack from the sea and transport some Prism and Mirage tanks to finish off the construction yard then everything else.

Send more spies if you haven’t got rid of all the coils. Train GIs and fortify all the buildings aound about the base. Build up, but remember to keep structures well-spaced in the event of a nuclear attack. The less damaged, the better chance you’ll have to fix it in time for the next one.

Defend at first until you can make some Seal units. Take them over to the north entrance of the base to the right and get them to destroy the buildings, backed up by one or two tanks. Send a few spies down the left side of the map with some more tanks and Seals.

Shut down the power, destroy the coils and level what’s left. Send your forces from there to the south. Build a set of Harriers and fly them in from that angle to take out the Flak Cannons and the nuclear reactors at the bottom. Send in Rocketeers to attack the coils and as many tanks as you can to take care of buildings. Work your way around. You should have built a weather control device by now, so take care of anything left in the middle, the nuclear reactors on the right side finish them off with Harriers and, finally, the Kremlin itself.

America invaded. The President under attack. Russian armies are on the move again. Now is the time for war, now is the time to strike back. Would you take the helm of the allied forces and fight back with the remnants of the American army, seeking to take back the US homeland from the evil Russian invaders?

Red Alert 2 is a Real Time Strategy RTS game created by the company which practically invented the concept and it more than lives up to its predecessor’s reputation.

It relies on strong units that can deal out large amounts of damage, preventing the original problems with tank and engineer rushes. Like a normal RTS game, Red Alert 2 relies on the creation of a base with a series of preset buildings. I hope you will enjoy this game instead of others. Lol, this silly retard didn’t even crack it to remove the DRM. Dumb cunt. Business Ideas Games Office Pakistan Saudi Arabia Switzerland.

Download Red Alert 2. CSS Exam. Top Ad x Red Alert 2 was my favorite game. With cousins, i enjoy this game as we play this game by selecting hard maps.

You can download Red Alet 2 game for free here. After Red alert 2 , Yuri’s Revenge was a great update of this game, but we will only discuss red alert 2 download. You can play this game as a single player and also as a multiplayer if you have LAN connectivity. The one thing in this game that hurt me was the countries.

Pakistan and India was not included in the countries list of red alert 2 game. Newer Post Older Post. This PC game was released on Oct 25, after a rigorous testing on various platforms. Supported Platforms: Windows 7, 8, 8. You don’t need any Torrent ISO since it is game installer. Below are some steps, Go through it to Install and play the game. Home Games. Next Post. You might also like.

 
 

Command & Conquer: Red Alert 2 Download (Last Version) Free PC Game Torrent

 

This world is based нажмите чтобы перейти the laws created by Albert Einstein. The story of Red Alert 2 directly continues the story of the Command and conquer red alert 2 full game pc from the previous game. The Soviet Union and the Alliance are at the center of the conflict. Units and buildings have not changed much since the time of the first part, however, some vehicles were renamed, for example, the Mammoth tank was called Apocalypse.

The buildings were divided into production-scientific and defensive ones, and the units were divided into infantry and armored vehicles. There have been many military battles within the city, where the ability to capture houses for strategic maneuvers is available.

The plot begins with the fact that Stalin dies and the Soviets put Alexander Romanov at the head of the country, who they want to use as a puppet. However, he is eager to take revenge on the States. The game offers 2 campaigns: Soviet and Allied.

Each of the plots is represented by 12 missions. Quests boil down to the destruction of the enemy base, but some, such as the Red Revolution, Dark Night and command and conquer red alert 2 full game pc Fox and the Hound, offer non-standard game scenarios.

The Soviet scenario contains a subplot that grew into the expansion Yuri’s Revenge. There are 9 countries to choose from. Each faction has unique types of troops and technologies. Download torrent. The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.

Your property was freely available and that is why it was published on our website. The site is non-commercial and we are not able to check all user posts. Size: Version: v 1.

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Command & Conquer: Red Alert 2 (RA2) is a strategy game (RTS) released in by Electronic Arts. The game was released for PC (Windows). Jan 20, – Now Red Alert 2 is a single click away from you. Just download and install on windows xp, 7 and I hope you will enjoy this game instead. Now Red Alert 2 is a single click away from you. Just download and install on windows xp, 7 and I hope you will enjoy this game instead of others.

 
 

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Download and Play visit cncnet. Hamed I download it but it did not work on Windows 7 asking me for DLL file, and not sure what to do. Yaser I downloaded the file, then unzipped it, but I tried running all. So which file is the one to open or what to do? Arslan Bro , extremely grateful. No bugging nor errors It worked for my Windows 10 : PS: Antivirus might detect and delete an important file, so turn it off if you want.

Douwe So on my end the menu zips by at light speed, so how do I slow the game down until I can play it properly? Thanks in advance for helping :. Passerby How do i run the installer? Chenhe Jiang this game is pretty good I liked it. John Berlin Awesome memories! Similar games Users also downloaded the following old games. Woodys World Acid Software. The Soviet scenario contains a subplot that grew into the expansion Yuri’s Revenge.

There are 9 countries to choose from. Each faction has unique types of troops and technologies. Download torrent. The site administration is not responsible for the content of the materials on the resource. I hope you will enjoy this game instead of others. Lol, this silly retard didn’t even crack it to remove the DRM.

Dumb cunt. Business Ideas Games Office Pakistan Saudi Arabia Switzerland. Download Red Alert 2. CSS Exam. Top Ad x Red Alert 2 was my favorite game. You don’t need any Torrent ISO since it is game installer.

Below are some steps, Go through it to Install and play the game. Home Games. Next Post. However, in Red Alert 2s case I wasn’t hoping for much at all. You’d do well to think the same, for if you do, I guarantee you’ll be pleasantly surprised. When you review a game – or at least when I do – one essential technique is to jot down pages of notes while you’re playing, so when it comes to writing the review, you can refer back to them.

Normally what is written down, though illegible, makes some sort of sense, but one of the last things I wrote was “missions good. Nothing special. I am at a loss as to what I was on about, but I can tell you this: the missions in themselves are pretty undemanding, yet taken as a whole and separated by a story that sees the USA being invaded the two campaigns on offer you can play as Allies or Soviets are very engaging. As is par for the course, you build a base, harvest ore, expand your borders and kill the unending trickle of enemy units until you overrun their base, all with scant regard for tactics – been there done that, we all have.

With that in mind, what has been baffling me is why I enjoyed Red Alert 2 so much and yet could not derive any pleasure from Tiberian Sun. Both games are practically identical in structure, offering similar units to play with across a linear series of missions, liberally interspersed with high-quality video sequences. The only answer I can offer is a subtle difference in feel and mood.

Where Tiberian Sun was a dark and faintly absurd yarn full of square-jawed heroes and boo-hiss villains, Red Alert anti its illustrious predecessor are somehow believable, despite being even more outlandish. Graphically, Red Alert 2 is far from great. The animation for some of the larger units, ships especially, is juddery and the explosions are hardly spectacular.

However, bearing bright colours and full of tiny details – like baseball and football pitches, fast food bars and houses – many levels are full of civilian life that have little impact on the game, but add a touch of fun to the proceedings.

Sunbathers run half-naked on the beaches and cattle make themselves targets for your restless attack dogs on the farms. Elsewhere, across maps frozen with ice, all the buildings are draped with snow as if to fool us that they had been there forever. They haven’t of course, but it’s seemingly insignificant details like this that add a bit of colour to our interminably dull lives.

In regard to the two sides you can choose to play, both are as distinct as any you’ll find in a real-time strategy game. One of Westwood’s strengths is that it always offers two very different challenges in all its strategy games, by throwing in units and buildings that look and play to different styles. Many of the units are standard fare with infantry and tanks in abundance, but there are a number of clever differences between even those. Soviet conscripts are both cheap and weak, American GIs are marginally more expensive and can be deployed in a defensive role, able to fortify themselves in an instant within a cocoon of sandbags.

Alone it is a weak reconnaissance tank, armed with a simple rocket launcher. But put a Gl inside and its turret becomes a powerful anti-personnel platform.

With an engineer at the controls it alters into a mobile repair vehicle and there are other transformations that can be achieved by trying out other, more potent infantry units inside.

Things like Rocket Launchers, Tech Yards and Gap Generators we’ve seen before, but many units, both old and new, can combine in interesting ways. Place some Tesla Troopers with their electrifying weapons around a static Tesla Coil and they’ll boost the power of it and keep it charged even when the power is down during an enemy attack. As in all RTS games, both sides’ infantry units are easily overrun, even in large numbers, but this time around they can find shelter in many of the neutral buildings that pepper the levels.

It’s a feature that is long overdue in a Westwood game Age Of Empires IIanti the soon-to-be-released WWII RTS Sudden Strike both offer the same option and although not every building can be captured, certain ones that are can be a powerful complement to your base by creating chokepoints through which a lightly armed enemy can quickly perish.

Furthermore, there are four neutral Tech Buildings that can be procured – Airports, Hospitals, Outposts and Oil Derricks – all of which can support and replenish units that might otherwise have to make a long journey back to base. The Soviets are still the side of cheap mass-produced technology, underhand and willing to sacrifice numbers for victory.

In contrast, the Allies rely on fast, high-tech units that are more adaptable, yet weaker if left in a sustained fight with Soviet units of similar role. And once again, Red Alert 2 gives the Soviet side a greater underwater navy, while the Allied fleet is predominantly surface-based with Destroyers, Cruisers and Aircraft Carriers going against the Russian Typhoon Subs and Giant Squids.

Trained animals play a larger role in this sequel than they did in the original Red Alert. The Allies now have attack dogs, as do the Russians, and against the Squids the forces of good rely on herds or pods if you want to be technical of clicking dolphins and their sonar attack. Even though the storyline and the level-by-level feed of new technologies are enough to keep you entertained throughout the two campaigns – and there is always the option of the skirmish game – there comes a time when the war will be over against the computer and the time will come to take on a human opponent.

We won’t even pretend that we have played Red Alert 2 online yet, no servers are running anyway, but we did play over a LAN and, thanks to the diversity in units and the immediate familiarity of all of Westwood’s games, playing against a real opponent was tremendous fun. In multiplayer or skirmish games you not only have to pledge allegiance to the Allied or Soviet sides, you have to choose an army from a particular country, each of which have a particular special unit they can use: Germany has tank destroyers; Libya has demolition trucks; Cuba has terrorists; the US has paratroopers; and Britain has snipers.

Not a deal-clincher, as Steve Hill would say, but fun all the same. As was the case in CSC, Red Alert, Ttberian Sun and now this, multiplayer games are all about throwing forces onward to eat away at the opponent’s defences. As you do so you are constantly thinking about what concoction of forces to send in next and while you leave your units to get on with it, you’re cooking up another batch to send in.

Westwood has never made strategy a priority in its games and here, too, the multiplayer game is about a slow pace of play that always ends up in spectacular fashion with entire bases wiped away by just one weapon. This – what we might term the railgun factor’ -makes each game a race to build the most devastating weapon available rather than a plod through attack, counterattack and stalemate.

About as ground-breaking as Windows 98 is to Windows 95, Red Alert 2 is no less essential for it. The interface has certainly improved since Tlberian Sun and the missions, varied and interesting, are carried along by a storyline that doesn’t take itself nearly as seriously as other CSC games – for every cheesy line of dialogue, there’s a knowing smile behind.

Remarkably well-rounded, the phrase ‘more than the sum of its parts’ could easily have been written with Red Alert 2 in mind. Unspectacular graphics, an AI that is clearly artificial and with little in the way of true innovation, Red Alert 2 is, nevertheless, an excellent game, well-designed and carried through with wit and style.

In these times where realism is de rigueur, Red Alert 2 feels like a breath of fresh air. Just remember not to expect too much and you’ll be as impressed as we were. In theory it’s a good plan, but the greatest theorist of them all failed to realise the implications of his actions. After developing a timetravelling device in post-war America, Albert Einstein returns to to wipe Hitler from the history books. Defeated by an uncharacteristic display of unity, Stalin is killed by European Allied forces and Premier Romanov takes over Soviet control.

Seemingly compliant and peaceful, he is of course quite mad and plotting his revenge against the Allies, he decides that America is ripe for invasion. Which is where you come in to save the day.

It’s an unfortunate fact of online gaming life that the more popular a game is the better it will be. For instance, amazing as Shogun: Total War is as a singleplayer experience, as an online game it loses something almost intangible, and thanks to a few bugs, inherent lag-ridden play and a bunch of good-for-nothing cheats, the game has lost much of its online audience as a result.

Not so Red Alert 2, which like its predecessor, is one of the biggest real-time strategy games played online and off. It’s easy to see why: not only is CSC itself a tag as popular in gaming circles as Westlife is in pap music and infinitely more enduring , but the gameplay mechanics have changed little since Westwood single-handedly invented realtime strategy with Dune 2, back in It’s a cinch to learn, runs on almost any PC and you don’t have to fart about with IP addresses, obscure applications to the simpleton anyway like GameSpy or pay a monthly subscription.

You just dial-in, click and play. Everything is navigated through the flAPmenu system, you won’t have problems finding people to play against, day or night and if you’re new to the delights of online gaming, there is no better place to start. If you’ve played Red Alert 2 s Skirmish game, you won’t have much of a problem with its Multiplayer.

In fact, the only difference is that your opponents will be more vocal and varied in skill and predictability. Online, however, there is a ranking system in place. And, in theory, finding a like-skilled player to mouse-duel should be simple thanks to the fact you can click on their name and see at a glance where in the world they are from and how high they sit in the RA2 rankings. In practice, rankings aren’t that helpful and sometimes don’t even show up.